Building on last year’s GDC talk as well as our SIGGRAPH course, NVIDIA is presenting "Introduction to DirectX Ray Tracing." Register now for this three-hour session and get the knowledge you need to add DirectX ray tracing to your engine and production pipeline.
This course provides an introduction to ray tracing and Microsoft’s DirectX Raytracing (DXR) API. The first half of the course focuses on ray tracing basics, DXR's new ray tracing shaders, as well as some open-source shader tutorials. The second half of the course goes over the new API mechanisms of DXR, then demonstrates a simple DXR ray tracer from scratch (including source code). The course concludes with an interactive coding session, where attendees owning an RTX-capable laptop can go hands-on with DXR.